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Lifeline (3 Minute Games)
Duration
2014 - 2015
Role
Narrative Designer, Writer
Designed scenario and wrote dialogue and content for bestselling mobile sci-fi game Lifeline (4M+ downloads). Worked with programmers to craft a storyline that would take advantage of new technology (embedded response options in notifications, particularly on Apple Watch) to hook players and keep them actively engaged over multiple days. Used Twine to build a branching narrative system that could track player choices and encourage multiple play-throughs.
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